Independent studioNarrative horror
Horror does not strike. It settles in.
Studio Echo creates narrative horror experiences where every place
becomes a trap and every detail carries part of the story.
Coming soon
Horror point-and-click · 2D
Bon Appétit
↗
Scroll
01 / The games
Our games
Two hand-drawn nightmares. One psychological horror world taking shape in 3D.
01
↗
2D point-and-click · Coming soon
Bon Appétit
Behind the doors of an exceptional restaurant, the menu changes
with every guest. Find your daughter, find a way out — and avoid
ending up on the menu.
Wishlist on Steam →
Inside the restaurant
3 screenshots · View full size
02
↗
2D point-and-click · Available now
Meatlock
A 20–30 minute, hand-drawn horror experience built around
observation and tension. Explore the house, find the trapped
child and survive without combat.
Get it on Steam →
Inside the house
3 screenshots · View full size
Coming soon
03
↗
3D psychological horror · In development
Ajgal
Your daughter vanished. Descend into a world shaped by guilt,
memory and flesh, where silence always comes back.
Play the demo on Steam →
Into the nightmare
3 screenshots · View full size
02 / The studio
The setting speaks
before words do.
We create focused visual and narrative experiences. Every room,
every silence and every detail must carry part of the story.
This approach shapes Bon Appétit and Meatlock, our two hand-drawn
point-and-click games. The same principles guide Ajgal's larger 3D
world of psychological horror.
ObservationAtmosphereMemorySilence
03 / Inside the studio
The team behind
Studio Echo.
Emma shapes the studio's visual identity, from character design and
hand-drawn environments to the unsettling details that give each world
its atmosphere.
Benjamin leads production and creative direction, keeping each project
focused while guiding the stories, tone and long-term vision of Studio Echo.
Tony builds the systems behind each experience, turning visual ideas
into responsive interactions, gameplay logic and solid technical foundations.